Getting Serious about Play!

Last week, we talked about the International Dolls’ Museum in Delhi.  And we lamented about its not keeping up with the times and re-inventing itself.

A model from which it could draw inspiration is The Strong National Museum of Play, Rochester, New York, USA. It was established in 1969 based on the collection of one individual, Margaret Woodbury Strong, who by that point in time has collected over 27,000 dolls. Like Shankar who set up the Dolls’ Museum, she started by exhibiting parts of her collection and later added two wings to her palatial house to exhibit to select visitors. Over time, she started thinking about setting up a museum for the public.   Margaret Strong died in 1969, leaving her collection and her wealth for a museum, which was finally opened to the public in 1982.

The Museum’s display of the collection of dolls is only a small part of what it does. It is ‘a highly interactive, collections-based museum, devoted to the history and exploration of play’ and sees itself as ‘the ultimate play destination of all ages’. To meet this mission, it has interactive exhibits in a space of 1,50,000 sft, online exhibits, the World Video Game Hall of Fame, a Play Lab which is a maker-space, and a Skyline Climb. The Strong Museum takes the effort to ensure that the experiences are accessible for people of all abilities. Many of the exhibits on the online museum are viewable to all of us on Google Arts and Crafts.

A very interesting initiative of the Museum is the National Toy Hall of Fame. Every year, the Hall of Fame recognizes and inducts toys that have ‘inspired creative play and enjoyed popularity over a sustained period’. The public (I think only those who live in America) are invited to nominate their favorite toys based on the following criteria:

  • ‘Icon-status: the toy is widely recognized, respected, and remembered.
  • Longevity: the toy is more than a passing fad and has enjoyed popularity over multiple generations.
  • Discovery: the toy fosters learning, creativity, or discovery through play.
  • Innovation: the toy profoundly changed play or toy design. A toy may be inducted on the basis of this criterion without necessarily having met all of the first three.’

What a wonderful way to engage with the community at large! The toys in the Hall of Fame include everyday objects, like sand which is one of the most popular materials for children to play with; blankets which children can make into anything from tents to disguises; to cardboard boxes which as we know are more interesting to kids than the most expensive toy packed inside. The list of course includes items created to be played with—from balls, playing cards, rubber ducks, girl-dolls, hoola-hoops, jump-ropes and  jigsaw puzzles to Rubik’s Cube and Nintendo.

Games and toys

The Museum has the core philosophy that ‘Play sharpens minds and boosts creativity. When children play, they learn to solve problems, make decisions, express ideas and recognize boundaries’, the Museum focuses attention on educators, with special grade-related exhibits and lesson-plans for teachers.

The Museum plays a very serious role in research too. The Strong’s Brian Sutton-Smith Library and Archives of Play is devoted to the intellectual, social, and cultural history of play and is a 230,000-volume research library and archives of primary and secondary sources, including scholarly works, professional journals, periodicals, trade catalogues, children’s books, comic books, manuscripts, personal papers, business records, and more.

Another important collection is The International Centre for the History of Electronic Games which has 60,000 artefacts and thousands of archival material on the history of video games.

A third collection is The National Archives of Game Show History which ‘preserves the history of game shows—from the earliest panel shows and quiz scandals, to the games and puzzles of the 1970s, to the big money network series and the classic games now in primetime’.

So efforts on every front to be relevant to a wide audience, and to keep up with the times.

A lesson or two or three, our museums can learn?

–Meena

Fun and Games

Play is something the young of many species indulge in. Play is of course a part of the life of young humans, but we also see puppies, kittens, the young of many mammals and even some birds play.

The study of play is however, a serious matter, as can be seen from this definition: ’ play is repeated, seemingly non-functional behavior differing from more adaptive versions structurally, contextually, or developmentally, and initiated when the animal is in a relaxed, un-stimulating, or low stress setting’ (Burghardt, 2014).

If that sounds a bit complex, here is a breakdown of the behaviours associated with play, i.e. play should

‘*be incompletely functional in the context in which it appears;

*be spontaneous, pleasurable, rewarding, or voluntary;

*be different from other more serious behaviors in form (for example, be exaggerated) or timing (for example, occur early in life, before the more serious version is needed);

* be repeated, but not in abnormal and unvarying stereotypic form (for example, rocking or pacing); and

* be initiated in the absence of severe stress.’

Till a few decades ago, it used to be believed that only the young of warm-blooded animals and birds played. But research is showing that many other creatures play too, including the young of some fish, frogs, lizards, turtles and even Komodo dragons. Coming from a human perspective, we may not recognize this as play. But going by the definition and framework above, many of the activities of the young of these species fall in the category.

Play is of critical importance in the development of all species who indulge in it. In the case of human children, it helps in the development of cognitive, physical, social, and emotional well-being. It helps children learn about themselves and the world, and through play they learn many life-skills like confidence, resilience, cooperation, team spirit, coping with challenging situations etc.

Play itself can be of different types: Physical Play, which helps in physical development and skills like coordination; Social Play which helps children develop the skills of how to interact with others, taking turns, cooperation, etc.; Constructive Play, wherein children create things—arts and crafts including drawing, painting, building things, etc.; Fantasy Play, that is using the imagination to create situations and enacting parts; and Games with Rules, which helps the child develop cognitively and learn how to follow instructions and rules.

If the topic of the conversation is play, can toys be far behind? Toys too date back to ancient times– archaeologists excavating the ancient city of Kültepe Kaniş-Karum in Turkey discovered a 4,000 year old ceramic rattle, which is believed to be the oldest children’s toy yet uncovered.

Toys
Photocredit: Harini M.

Today toys and games are a highly sophisticated market with several categories including puzzles, dolls, soft toys, fidget toys, modelling clay and related products, movable vehicles, construction toys, constructed toys, board games etc. 

It is also a huge market–in 2022, this market generated total revenue of US$122.90 billion. India is a tiny part of this—with the Indian toys market size reaching $ 1.5 billion last year, with barely $ 1.14 per capita spend on toys. Which means most of our children don’t have access to toys, or have too few toys—which is definitely disadvantages their development. Not that I am saying that store-bought toys are the only way to go. We know that children show enormous ingenuity in making anything into a toy–kitchen vessels, sticks and stones, boxes and cartons. And creative parents and teachers can make toys at no or low-cost. (For ideas, you can visit https://arvindguptatoys.com/, the website of Padma Shri awardee Shri Arvind Gupta, who has spent his life developing and advocating for the use of no- and low-cost toys with educational value). But having said that, I do believe that every child has the right to a new, shiny toy once in a while. So not only must we manufacture more toys, but low-cost, innovative ones which don’t compormise on safety.

Equally important are innovative ideas like toy libraries so each child does not have to buy every toy and less-advantaged children can get access too; toy hospitals so toys can be mended and their life extended;  and NGOs which collect, refurbish and re-distribute toys. Another complex challenge is how to keep toys from reaching solid waste dumps—how to recycle them safely and cost-effectively?

So toys may be fun and games, but it’s definitely not all child’s ply!

–Meena

PS: The image is from a storybook Harini and I created using toys as charecters. ‘My Sunday with Daadu and Deedu’ available on Amazon. The Telugu version by Manchi Pustakam is available on their site.